The Alchemy Game
English Help File


Help file and installation instructions


     *****  ALCHEMY DOCUMENTATION  ******
     ************************************

   ----------------------------------------
    1. Hardware and system requirements
    2. Important note
    3. How to install Alchemy
    4. How to play Alchemy
    5. List of keystrokes
    6. How to customize Alchemy
    7. Commandline arguments
    8. Trouble Shooting
    9. Some more hints...
   10. Credits
   11. How to contact us
   ----------------------------------------


1) HARDWARE AND SYSTEM REQUIREMENTS
=====================================


  Requirements:

    *  An IBM compatible PC with a functioning DOS or Windows 95 on it.
    *  A VGA compatible graphics card and a colour monitor.
    *  A mouse with a DOS or Win31 / Win95 mouse driver.
    *  About one MB free storage on your hard disk.

    Optionally you can run Alchemy on Linux / Unix from dosemu, if you
    set it up correctly. There is some special help available for this.


2) IMPORTANT NOTE
===================

    You are using this program on your own risk! We are not responsible for
    any sort of damage this software does to you, to your computer, to your
    family or anything else!

    Secondly: Don't try anything you find or learn in this game!
    For example if you start putting aliens into your freezer - just
    remember: WE ARE NOT RESPONSIBLE IF THAT DAMAGES YOUR FREEZER, NOR
    IF THAT CAUSES AN INTERSTELLAR WAR OR MAKES YOUR FAMILY LEAVE YOU!!!



3) HOW TO INSTALL ALCHEMY
===========================

  Create a directory on your DOS drive. If you downloaded the game from the
  internet, unpack the zip file into the new directory. (If you have ALCHEMY
  on a floppy disk, just copy its contents.)

  You should then be able to start up the game by typing "ALCHEMY" on the
  DOS command prompt and hit RETURN.

  If that doesn't work:
    1) Make sure you have copied ALL the files from the zip or floppy disk.
    2) Make sure your working directory is the one you installed ALCHEMY in.
    3) Make sure you have enough RAM (DOS memory, no EMS or XMS are required)

  If it still doesn't work, refer to the "Trouble shooting" section below!

  ------------------------------------------------------------------------

  Alchemy has a language detection function: on startup Alchemy automagically
  selects and loads the ALC file that matches the language of your operating
  system. In order to let this function work properly, make sure that you
  have a line in your CONFIG.SYS file to set the country code, e.g.:

    COUNTRY=44,850,C:\DOS\country.sys     (for United Kingdom)

  or something similar.

    COUNTRY=49...          (for Germany)
    COUNTRY=33...          (for France)

  Consult your DOS manual if you want to know more about this.


4) HOW TO PLAY ALCHEMY
========================

  The best thing is if you figure out yourself what you have to do.

  Basically, your task is to find out as much as possible about the simulated
  world and to build up a civilization.

  When you start the program, you will find symbols (water, fire, air and
  earth) on the screen. With your mouse you should then be able to perform
  reactions by dragging the symbols around and dropping them on other symbols.


  If you worked that out, you can start exploring and researching...

  NOTE:

    *  Not every combination of elements is possible - !

    *  Sometimes you need more than two substances to initiate a reaction!

    *  In many cases there are several ways of creating a certain substance.

  FURTHER HINTS:

    *  You can move multiple symbols at a time: Use the right mouse button
       to mark a rectangular area on your screen, click inside this rectangle
       with the left button and then move it.

    *  If you can't identify a symbol on the screen, move your mouse cursor
       on the symbol and press [i] on your keyboard. If you have a
       three-button-mouse (and an apropriate driver), you can also use the
       middle button.

    *  Some substances can be activated just by clicking on them.


5) LIST OF KEYSTROKES
=======================

  Here is a list of keystrokes:

      [F1]    Display help screen
      [F2]    Save game
      [F3]    Load game
      [F5]    Display list of discoveries
      [F6]    Next things to discover...

      [O]     Sort symbols on the screen
      [R]     Shuffle the symbols on the screen
      [L]     Language menu
      [I]     Identify substance
      [SPACE] Pause / Show percentage

      [ESC]   Exit


6) HOW TO CUSTOMIZE ALCHEMY
=============================

  To customize The Alchemy Game, create a text file called "ALCHEMY.INI"
  (the name is important) in your ALCHEMY directory.

  Settings declared in this file will be loaded on startup.

  SYNTAX:

  Every line of the file may contain an identifier (= the setting you wish
  to change), an "EQUAL" symbol and a value for the identifier.
  E.g.:  myfunction=off

  Lines starting with a "#" character will be ignored. (use that for
  comments!)

  List of identifiers:


     Identifier    Possible values     Description
     ----------    ---------------     -----------

     INTRO         ON, OFF             if "off" then the intro screen will
                                       be skipped.

     LOGO       !  ON, OFF             if "on" then you will see a logo
                                       logo on startup - good for presen-
                                       tations :-)

     SAVEGAME      ON, OFF             if "off" then users are not allowed to
                                       save their games

     WAITFORKEY    ON, OFF             Wait for a keystroke before startup.
                                       (equivalent to parameter "/K" on the
                                       command line)

     XMOUSE        ON, OFF             for UNIX freaks! :-)

     LNGFILE       myfile.alc          Use "myfile.alc" as default language
                                       file.

     ERRORCHECK    ON, OFF             If "off", Alchemy will NOT abort if
                                       an error occurs, e.g. if no mouse
                                       driver or language file was found.

     FORCEMOUSE !  ON, OFF             fixes a bug caused by the internal
                                       mouse driver from earlier versions of
                                       dosemu.

  NOTE: The options marked with a "!" MIGHT not work in your specific version
  of Alchemy (e.g. the logo function). If in doubt, check with "alchemy -v".


7) COMMAND LINE ARGUMENTS
===========================

  You can use the following command line parameters:

  /V        Display version information and quit (same as "/version")
  /K        Wait for key before game starts  (useful if you want to read
            the startup messages)

  /S        Use other settingsfile than local "ALCHEMY.INI" -
            e.g. "/Smysettin.dat" or "/SA:\alchemy.ini". This function is
            useful if you want to have different configurations for different
            groups of users.

  /L        Call the language menu on startup
  /U        Start automagic UPDATE function: This option requires a drive
            letter and / or directory specification. E.g.: "/UA:"
            or "/UC:\UPDATE\ALC". This function will not work with zipped
            updates.

  /X        Set X-like mouse cursors for the Unix freaks :-)

  /team        Info about The ALCHEMY Team!
  /version     Print version information
  /forcemouse  Special switch for a bug in some old versions of dosemu

  Additionally you can specify your preferred language file (*.alc) on
  startup by mentioning the filename on the command line, e.g.

  "alchemy xfr.alc" forces Alchemy to use the language file "xfr.alc".


8) TROUBLE SHOOTING
=====================

  If Alchemy doesn't start, look out for error messages and try to find
  them in the list below:


  PROBLEM                     HOW TO FIX IT
  -------------------------   -------------------------------------------

  No language file found.     A) make sure the language files (*.ALC)
                                 are in the same directory as ALCHEMY.EXE
                                 and you are in this directory when you
                                 start up the game
                              B) Maybe your language files don't match the
                                 version of the executable (alchemy.exe).
                                 Try passing a "!" on the command line, e.g.
                                 "alchemy !"
                              C) You might have write-protected your
                                 hard drive or floppy disk!

  - - - - - - - - - - - - -   - - - - - - - - - - - - - - - - - - - - - -

  Alchemy loads a language    Make sure your COUNTRY environment variable
  file on startup, but not    (in config.sys) is set to a sane value.
  the one I want!             If this is already the case or if you WANT to
                              start up with a language file that differs
                              from your COUNTRY code, proceed with one of
                              the steps below:

                              A) Try passing the name of the language file
                                 on the command line, e.g.
                                 "ALCHEMY myfile.alc"
                              B) You can specify the default language file
                                 in your ALCHEMY.INI (the settings file).
                                 Drop a line like "LNGFILE=xxx.alc".

  - - - - - - - - - - - - -   - - - - - - - - - - - - - - - - - - - - - -

  One of the language files   The language file you want is either damaged
  does not appear in the      or belongs to an older or newer version of
  list, but I am certain it   Alchemy. On the command line, try passing an
  is in the correct           exclamation mark "!" (without the quotes)
  directory! Why is this      and then the name of your file, e.g.
  and what can I do?          "ALCHEMY ! myfile.alc".
                              In the language menu, press [h] for "hidden
                              entries".

  - - - - - - - - - - - - -   - - - - - - - - - - - - - - - - - - - - - -

  Graphics adaptor not ini-   Make sure the device driver file "egavga.bgi"
  tialized.                   is present in the directory.

  - - - - - - - - - - - - -   - - - - - - - - - - - - - - - - - - - - - -

  No mouse driver found.      You probably didn't install a mouse driver:
                              Install one, or, if you don't have a mouse
                              driver for DOS, start ALCHEMY from within
                              Windows.

                              If you don't have Windows and you verified
                              that there IS a mouse driver installed and it
                              works fine with other DOS applications, but NOT
                              with ALCHEMY (that never happended yet!) - give
                              up or install a different one!

  - - - - - - - - - - - - -   - - - - - - - - - - - - - - - - - - - - - -

  Runtime error xxx           Email us the detailed error message and
                              describe what exactly you were doing.
                              If we can fix the problem, we'll send you a
                              free update. (Mention your exact name!)

  -------------------------   -------------------------------------------


9) SOME MORE HINTS...
==========================

  *  Every substance you discover can be destroyed or turned into something
     different - (There is one exeption in the field of nuclear power).

  *  Try to explore in a well balanced way! That means, do not concentrate
     your research on only one area (animal, plants, metals or whatever) -
     otherwise you would in most cases end up with an unbalanced number
     of elements (too much or too little of an important substance).

  *  There are MANY shortcuts to central reactions, i.e. there are some tricks
     on getting things faster or in larger quantities! (Sometimes this
     requires more advanced technology)

  *  If you discovered 100% of the game, there may still be things left
     you haven't found! (Shortcuts, intermediate stages and some advanced
     machines are in this category.)


10) CREDITS
======================

  This program would not have been possible without the help and contribution
  of many people, including:

  Martin Hunt (UK)              -  Artwork
  Heiner Steinruecken (Germany) -  ideas, reactions and hours of beta testing
  Thomas Gerbaud (France)       -  French translation
  Seung Kok Yin (Hong Kong)     -  Chinese translation
  Christian Steinruecken        -  Main idea, concept and programming
  
  Lynn Shore               -  reactions for the development of life
  Ian Ward                 -  phlogiston theory + chemistry
  Michelle Martin          -  German translation of help files
  Merilynn Starr           -  parts of the (incomplete) Spanish translation

  and many others too important to mention.

 
11) HOW TO CONTACT US
======================

  If you have questions, or if you (for whatsoever reason) would like to
  contact us, please send email to:

            alchemy@steinruecken.de
            - - - - - - - - - -

  If you would like to contribute to our project, don't hesitate to email
  us (we don't bite :-). There are still many important jobs to be done:

  A. Translate the names of the substances to different languages. So far
     we have English, German and French, but we still need more.
     We'd like to have translations in Spanish, Swedish, Italian, Russian
     or any other language. This is not too much work (about 200 - 300 words)
     PLEASE, if you can help, email us!

  B. Bring this game to other platforms (especially Linux and Windows!)

  C. Design, draw or render new ICONS for this game (we will send you a
     list of things that desperately need drawing)

  D. Translate the intro screen and/or design new ones!

  E. Write better documentation and/or translate it to other languages.

  If you contribute, you will be part of The Alchemy Team: You'll be
  mentioned in the credits, have free pre-releases and ALPHA versions,
  and (if you want) mails with news on current progress and problems, and
  most of all you will have our sympathy!

  We are looking forward to your comments, suggestions, errors or critizism!

  Have a lot of fun with the game,



  ** The ALCHEMY Team **



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